Work with us and help game companies succeed.
We build tools that help game developers and publishers become more successful on Steam. That’s not always easy, and involves anything from gathering vast amounts of data to summarizing these in meaningful dashboards.
That said, we could use some extra hands. And brains. And the rest.
We're a modern startup, continuously learning and adapting.
The nature of a startup and the essence of our work makes us think (way) outside the box and be light on our feet. This transfers to the way we work and do business. We connect with partners and advisors all over the world, and within the team we are flexible, personal, and involved.
We're in tech but also in games.
Our work is aimed at game companies, but that’s not our only link to games. Many of us are closely related to the industry by our individual background, and we all share a love for games, board games and the playful side of life. We work hard, but there’s also plenty of room for fun.
What to expect
Our story in short.
In 2018, I started developing tools for game companies to improve their sales and marketing workflows. As a side project. It slowly grew into a user-facing solution that was eventually fit for the market.
Now, Steam Data Suite is a full-fledged SaaS startup with an office in Amsterdam, NL. The team consists of half a dozen people from all around the globe, and we’re looking to double in size within a year.
In about a year, we have become a well-established player in the game industry, helping more than 200 game companies, providing them with tools to improve their business.
Our vision for the future is clear: A game industry in which all games reach their full potential. We believe that this will make Steam more fair for the companies, and as a result a better place for players to find games.
Oscar (founder, ceo)
Our biggest challenges
Our capacity is limited.
Our client base and funding grew faster than our company. This means that we have to be mindful about what we prioritize. We want to keep developing new and exciting tools while maintaining our platform to deliver the best experience to our clients. The quality of the product will always be the highest priority in this.
We're doing the impossible.
Basing most of our tech around the Steam platform, we’re often faced with limitations. Driven to find creative solutions to enable features that help our clients be successful, more than once we managed to do something others deemed impossible.
It is exciting to explore the possible ways to provide a feature, and a whole lot is learned along the way.
We provide standardized solutions
for a diverse client base.
Not two game companies are alike. Many have individual needs and requirements. This makes determining the right priorities and scope, and designing features that benefit everyone, an extensive process.
Communicating openly, and having clear project management guidelines, help us with that.